Following Arrows
Code:
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import androidx.compose.animation.core.Spring | |
import androidx.compose.animation.core.animateOffsetAsState | |
import androidx.compose.animation.core.spring | |
import androidx.compose.foundation.Canvas | |
import androidx.compose.foundation.background | |
import androidx.compose.foundation.layout.fillMaxSize | |
import androidx.compose.runtime.Composable | |
import androidx.compose.runtime.getValue | |
import androidx.compose.runtime.mutableStateOf | |
import androidx.compose.runtime.remember | |
import androidx.compose.runtime.setValue | |
import androidx.compose.ui.ExperimentalComposeUiApi | |
import androidx.compose.ui.Modifier | |
import androidx.compose.ui.geometry.Offset | |
import androidx.compose.ui.graphics.Color | |
import androidx.compose.ui.graphics.StrokeCap | |
import androidx.compose.ui.graphics.drawscope.DrawScope | |
import androidx.compose.ui.graphics.drawscope.rotate | |
import androidx.compose.ui.graphics.drawscope.scale | |
import androidx.compose.ui.graphics.drawscope.translate | |
import androidx.compose.ui.graphics.lerp | |
import androidx.compose.ui.input.pointer.PointerEventType | |
import androidx.compose.ui.input.pointer.onPointerEvent | |
import androidx.compose.ui.layout.onSizeChanged | |
import kotlin.math.PI | |
import kotlin.math.atan2 | |
import kotlin.math.max | |
import kotlin.math.pow | |
import kotlin.math.sqrt | |
private val background = Color(0xff_000000) | |
private val primary = Color(0xff_7F52FF) | |
private val secondary = Color(0xff_E24462) | |
@Composable | |
fun FollowingArrows() { | |
var mousePosition by remember { mutableStateOf(Offset.Zero) } | |
val animatedMousePosition by animateOffsetAsState( | |
targetValue = mousePosition, | |
animationSpec = spring( | |
stiffness = Spring.StiffnessVeryLow, | |
dampingRatio = Spring.DampingRatioMediumBouncy, | |
) | |
) | |
var width by remember { mutableStateOf(0f) } | |
var height by remember { mutableStateOf(0f) } | |
Canvas( | |
Modifier | |
.onSizeChanged { | |
width = it.width.toFloat() | |
height = it.height.toFloat() | |
} | |
.fillMaxSize() | |
.background(background) | |
.onPointerEvent(PointerEventType.Move) { | |
mousePosition = it.changes.first().position | |
} | |
) { | |
val xCells = 30 | |
val yCells = 24 | |
val cellWidth = this.size.width / xCells | |
val cellHeight = this.size.height / yCells | |
for (x in 0..xCells) { | |
for (y in 0..yCells) { | |
val center = Offset( | |
x = (x * cellWidth) + cellWidth / 2, | |
y = (y * cellHeight) + cellHeight / 2 | |
) | |
val delta = center - animatedMousePosition | |
val angle = (atan2(delta.y, delta.x) * 180 / PI).toFloat() | |
val diagonal = sqrt(width.pow(2) + height.pow(2)) | |
val distance = sqrt(delta.x.pow(2) + delta.y.pow(2)) | |
val displacement = 200f | |
val offset = Offset( | |
displacement * (delta.x / distance), | |
displacement * (delta.y / distance), | |
) | |
val scale = max(1f - (distance / (diagonal * .9f)) * 1f, .4f) | |
val color = lerp(primary, secondary, 1f - scale) | |
this.translate( | |
left = offset.x, | |
top = offset.y, | |
) { | |
this.rotate( | |
degrees = angle + 180f, | |
pivot = center, | |
) { | |
this.scale( | |
scale = .7f * scale, | |
pivot = center, | |
) { | |
drawArrow( | |
origin = Offset(x * cellWidth, y * cellHeight), | |
color = color, | |
cellWidth = cellWidth, | |
cellHeight = cellHeight, | |
) | |
} | |
} | |
} | |
} | |
} | |
} | |
} | |
fun DrawScope.drawArrow( | |
origin: Offset, | |
color: Color, | |
cellWidth: Float, | |
cellHeight: Float, | |
strokeWidth: Float = cellWidth * .3f, | |
) { | |
drawLine( | |
color = color, | |
start = origin + Offset(0f, cellHeight / 2), | |
end = origin + Offset(cellWidth, cellHeight / 2), | |
strokeWidth = strokeWidth, | |
cap = StrokeCap.Round, | |
) | |
drawLine( | |
color = color, | |
start = origin + Offset(cellWidth / 2, 0f), | |
end = origin + Offset(cellWidth, cellHeight / 2), | |
strokeWidth = strokeWidth, | |
cap = StrokeCap.Round, | |
) | |
drawLine( | |
color = color, | |
start = origin + Offset(cellWidth / 2, cellHeight), | |
end = origin + Offset(cellWidth, cellHeight / 2), | |
strokeWidth = strokeWidth, | |
cap = StrokeCap.Round, | |
) | |
} |